How to Play

you play the game and you learn on your own. (thanks Sherlock)

Wow, that was useful! Seriously though, the mod plays like M&B:W. However, there's a lot of new mechanics introduced with this mod that aren't well documented. I'll attempt to document changed mechanics as I find them. My version is 0.626b.

Brutality Mode

I can't speak to this one as I haven't played it. I prefer to take M&B more casually.

Driving Cattle and Acquisition


 * In the base game, one would have to steer cattle from behind, scaring them forward essentially. In this mod the cattle instead behave like a caravan, following you when told to and holding position otherwise.


 * Cattle can be aquired in one of three ways: from a "drive cattle" quest given by a guild master, purchased from a village, or looted from a village.

Enterprise

Enterprises can be purchased from guild masters in non-hostile cities as long as your relationship with the guild and lord is at least 0. You can check relationships by mousing over their portrait when speaking to them. Once an enterprise deemed profitable is purchased, one can find their newly established enterprise in the merchants tab where one would normally go to sell loot and purchase goods.

Recruiting Troops

In previous versions, you would have to be a member of the ruling faction in order to recruit from villages, forcing you to hire mercs from taverns until you could find a realm holder willing to accept your fealty or find a lord willing to hire you on as a merc. As of 0.626b, this is no longer the case, though I can't speak to any other version. I'm mostly speaking from memory on this one.

Making Money

A personal favorite way of making money has been to gather a large army of mostly recruits supplemented by mercs and then taking them to the far north peninsula and killing sea raiders. You could totally do this in vanilla too, but in NE its *super* broken. Their chest pieces sell for a minimum of 400 a piece, upwards to 800.

Injuries

In NE characters can sustain injuries that effect their attributes and take a long time to heal. These are usually sustained from getting knocked out in combat, although I wouldn't be surprised if one could sustain an injury from specific attacks, similar how horses could only be made lame if they received a couched lance hit. If a character is knocked unconscious while wounded, they stand to risk agitating the wound.